Research

2008 “Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation” by Fengfeng Ke

 

 

Description:

This mixed method study examined the impact of computer games used within various classroom situations compared to traditional paper and pencil drills on math learning outcomes. Results indicate that computer games were significantly more effective in promoting learning motivation but not significantly different in facilitating cognitive math test performance and meta-cognitive awareness. Results also indicate that cooperative goal structures using computer formats significantly enhanced the effects of computer games on attitudes toward math learning. www.springerlink.com


Posted:
September 8, 2009 17:02 UTC

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