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    <created-at type="datetime">2009-09-08T17:01:30Z</created-at>
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    <description>This study examined online computer game development as a pedagogical activity to motivate and engage students in curriculum related literacy activities. Pre and Post data of experimental and control groups of 4th grade public school students in Canada revealed positive outcomes in reading and writing skills and new digital literacy skills. Experimental students had a significant difference on logical sentence construction. Field notes and teacher interview data revealed that game development helped students in many areas of knowledge managing and construction and developing new digital literacy skills. Other findings were mixed.
[www.sciencedirect.com](http://www.sciencedirect.com/science?_ob=MImg&amp;_imagekey=B6VCJ-4WGHJHJ-1-5&amp;_cdi=5956&amp;_user=571676&amp;_orig=search&amp;_coverDate=11%2F30%2F2009&amp;_sk=999469996&amp;view=c&amp;wchp=dGLbVzW-zSkWz&amp;md5=5604949e20cf870582b0b7bc99711dca&amp;ie=/sdarticle.pdf)</description>
    <display-order type="integer">10</display-order>
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    <id type="integer">45</id>
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    <title>2009 &#8220;Computer game development as a literacy activity&#8221; by Ron Owston, Herb Wideman, Natalia Sinitskaya Rhonda, and Christine Brown </title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-03-13T18:21:47Z</created-at>
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    <description>This quasi experimental design study used science performance scores from eight 7th grade middle school science classrooms to compare and investigate student achievement. Three groups of students, a control group, an individual group, and a collaborative group revealed positive results. Concept mapping, whether on paper or using a computer, leads to positive effects on student learning. Results varied on individual or collaborative effects to computer or paper concept mapping. 
Computers &amp; Education 52 (2009) 365-375
[www.elsevier.com](http://www.elsevier.com/locate/compedu)</description>
    <display-order type="integer">20</display-order>
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    <id type="integer">35</id>
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    <title>2009 The comparative effect of individually-constructed vs. collaboratively-constructed computer-based concept maps. So Young Kwon &amp; Lauren Cifuentes</title>
    <updated-at type="datetime">2009-03-13T18:38:06Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-09-08T17:02:47Z</created-at>
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    <description>This mixed method study examined the impact of computer games used within various classroom situations compared to traditional paper and pencil drills on  math learning outcomes. Results indicate that computer games were significantly more effective in promoting learning motivation but not significantly different in facilitating cognitive math test performance and meta-cognitive awareness. Results also indicate that cooperative goal structures using computer formats significantly enhanced the effects of computer games on attitudes toward math learning.
[www.springerlink.com](http://www.springerlink.com/content/yl8t02682l255n51/fulltext.pdf)
</description>
    <display-order type="integer">30</display-order>
    <filename nil="true"></filename>
    <id type="integer">46</id>
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    <title>2008 &#8220;Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation&#8221; by Fengfeng Ke</title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-03-13T18:28:59Z</created-at>
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    <description>This quasi experimental study examined implementation and outcome data of a laptop initiative in a predominantly low-income, minority 3rd, 4th, &amp; 5th grade classroom by comparing non-laptop groups to laptop groups. Results of quantitative data were mixed but showed overall positive results in student attitudes toward laptops. Student data also revealed qualitative academic gains in writing and mathematics. 
Journal of Research on Technology in Education
Posted July 2, 2008
[www.redorbit.com](http://www.redorbit.com/news/technology/1459551/learning_with_laptops_implementation_and_outcomes_in_an_urban_underprivileged/index.html)
</description>
    <display-order type="integer">40</display-order>
    <filename nil="true"></filename>
    <id type="integer">38</id>
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    <title>2008 Learning with Laptops: Implementation and outcomes in an urban, under-privileged school. Chrystalla, Mouza.</title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-03-13T18:27:51Z</created-at>
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    <description>This study examined 1:1 laptop use by students during the first year of implementation in a middle and upper SES Midwestern middle school. Findings from surveys and interviews from teachers, parents, and students discuss results on use of laptops in school and home, usage rates, and specific uses of laptops. In addition, GPA comparison data and technology proficiency was measured to determine impact of one to one laptop use. Results are positive. Limitations and concerns are discussed in the context of the study.
Journal of Educational Computing Research. V39(2) 97-122, 2008
</description>
    <display-order type="integer">50</display-order>
    <filename nil="true"></filename>
    <id type="integer">37</id>
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    <title>2008 One to One computing: What does it bring to schools?  Jing Lei &amp; Yong Zhao. </title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-03-13T18:26:59Z</created-at>
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    <description>This study examined longitudinal effects of a one to one laptop implementation program across three diverse schools. Results included qualitative and quantitative data including one year of baseline and two years of intervention across student usage rates, writing rates, information literacy, multimedia skills, autonomy of use, student and teacher opinions, and test result data. Results are varied.  
Journal of Educational Computing Research, V38(3), 305-332, 2008
</description>
    <display-order type="integer">60</display-order>
    <filename nil="true"></filename>
    <id type="integer">36</id>
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    <title>2008 Learning with laptops: A multi-method case study. Douglas Grimes &amp; Mark Warschauer. </title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-01-21T02:33:36Z</created-at>
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    <description>This study examined the Tennessee EdTech Launch, a statewide technology program, on student achievement and skills and teacher attitudes, practice, and skills in technology integration. Surveys and observations on teacher results were positive. Student results, from Kindergarten to 12th grade, on high stakes tests in math and language were mixed. Implications in relation to successes and barriers are discussed. 
Paper presented at the annual meeting of the American Educational Research Association in NY, NY, March 2008
</description>
    <display-order type="integer">70</display-order>
    <filename nil="true"></filename>
    <id type="integer">3</id>
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    <title>2008 Does technology integration &#8220;work&#8221; when key barriers are removed? Deborah Lowther, J. Strahl, Feithi Inan, &amp; Steven Ross</title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-01-21T02:35:34Z</created-at>
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    <description>This paper examined the relationship between fourth grade mathematics achievement and technology performance at home and at school using the Massachusetts Comprehensive Assessment System (MCAS). Results suggest that there is a weak relationship between mathematics achievements to levels of student use. 
The Journal of Technology, Learning, and Assessment, v6, 5, January 2008


[www.jtla.org](http://escholarship.bc.edu/jtla/vol6/5/)

</description>
    <display-order type="integer">80</display-order>
    <filename nil="true"></filename>
    <id type="integer">4</id>
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    <title>2008 Examining the relationship between students&#8217; mathematics test scores and computer use at home and at school. Laura O&#8217;Dwyer, Michael Russell, Damian Bebell, &amp; Kevon Seeley</title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-01-21T02:50:34Z</created-at>
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    <description>This study examined motivational factors of Mexican high school students towards mathematics using educational software that created an internet collaborative learning environment via internet ready computer labs. Results indicate that the use of the electronic learning environment positively affected student&#8217;s attitudes towards mathematics. 
Computers &amp; Education 48, 4, 618-641, 2007

[www.sciencedirect.com](http://www.sciencedirect.com/science?_ob=ArticleURL&amp;_udi=B6VCJ-4GR8MWH-1&amp;_user=2502777&amp;_coverDate=05%2F31%2F2007&amp;_alid=860100566&amp;_rdoc=7&amp;_fmt=high&amp;_orig=search&amp;_cdi=5956&amp;_sort=d&amp;_docanchor=&amp;view=c&amp;_ct=47&amp;_acct=C000057627&amp;_version=1&amp;_urlVersion=0&amp;_userid=2502777&amp;md5=26cafbad89353e1f8e42ec1be6414169)
</description>
    <display-order type="integer">90</display-order>
    <filename nil="true"></filename>
    <id type="integer">5</id>
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    <title>2007 Computer support for learning mathematics: A learning environment based on recreational learning objects. Gabriel Lopez-Morteo, Gilberto Lopez</title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
  <research>
    <content-type nil="true"></content-type>
    <created-at type="datetime">2009-03-13T18:29:48Z</created-at>
    <db-file-id type="integer" nil="true"></db-file-id>
    <description>This study looked at how three types of instruction: computers, reading instruction, and reading strategies, the frequency of use in those areas by instruction and student reading motivation by country are associated. Results are positive. Overall, in both countries, computer use showed significant positive associations with student interest in reading and writing.
International Journal of Instructional Media, V34(1) 2007
</description>
    <display-order type="integer">100</display-order>
    <filename nil="true"></filename>
    <id type="integer">39</id>
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    <title>2007 Relationships between computer use, instructional strategies, and interest in reading for students in Hong Kong and the United States: Results from the PIRLS 2001 assessment.  J. Daniel House </title>
    <updated-at type="datetime">2009-09-08T17:03:02Z</updated-at>
  </research>
</research>
